This is an aggressive forecheck that
F1 and F2: The first and second players into the zone initially pressure the D’s. One on each. As soon as it is clear which side they opposition is trying to break out on, the weak side F (F1 or F2) immediately sprints back to get into the high slot preventing any 3v2 rushes and allowing F3 to angle to the strong side.
F3 initially remains in the HIGH SLOT to prevent 3v2 odd-men rushes against. F3 swings against far side exits provided that the weak side F (F1 or F2) is reloading.
D1 and D2: D’s may pinch provided that there is high slot support. Our defencemen are encouraged to get up into the zone quickly to support the forecheck and keep the puck in the zone. If we recover the puck, at least one defenceman should be readily available to jump up for a scoring chance or passing option.
into the zone is called THE MISSILE. This player pressures the puck carrier and “takes the man”. As the name implies, this player takes a direct route to the puck and goes as fast as possible forechecking hard on the puck. The forechecker should take an angle that forces the puck carrier to make a more difficult play or one that keeps play in the zone (we don’t want to allow an easy up or stretch pass).
The second player into the zone is called THE HUNTER. This player’s job is to get the puck. This is the toughest position as it takes reading and reacting, speed, angling, guessing and often a little bit of luck. Remember that we always try to maintain defensive side positioning when hunting.
The third player into the zone is remains in the HIGH SLOT. This player should be ready to cover defensively and back out if necessary. If we recover the puck this player should be in a great spot for a centering pass leading to a scoring chance.
Note that the fifth player (also usually a defenceman) should remain high in the middle of the ice still in the neutral zone (the tip of the umbrella) to provide back side defensive support.